By now, most of you are familiar with the most recent and highly anticipated installment of the Hitman franchise.
Hitman Absolution is one of the most popular games in the franchise and a very high priority for developer IO Interactive, whose studio is based in Shanghai, China.
However, the game was released only last month, and it was met with mixed reviews from fans and critics alike.
We asked one of Hitman’s developers, Sebastian “Sebastian” Sauer, to share his thoughts on the game and the reasons behind its survival.
We have been working on this game for almost 2 years, so I have a lot of experience.
I have worked with the studio on games like Assassin’s Creed III and Mass Effect 3, so it was definitely something I knew I had to do.
For us, this was an opportunity to put together a game that was going to be a big hit.
This game was going be the best Hitman game yet.
It’s been a long journey from a small team in Shanghai to the development of the game, but it is still very exciting and rewarding to see this game develop as well as it did.
The fact that we can see it on the big screen and on the way to our own studio is a huge step forward for the Hitman series.
We really had to put the effort into making sure this was the best possible game.
In the past few years, there have been a lot more releases in the Hitman universe.
In the past, there were a lot fewer, but I think that is changing in the future.
We will definitely be continuing to release new Hitman games, whether it’s episodic or not.
For example, we have been releasing new Hitman: The Game in the U.S. in the past year or so.
So, Hitman is always going to evolve, and we look forward to seeing the Hitman games that we have planned for the future, like our next game, and what we might do with Hitman’s third game.
We really hope that people will enjoy the Hitman Absolve experience, and that this will be the next Hitman title that everyone plays.
We want to give people the best experience possible, and this is a big step forward.